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You searched for: (collection:gdcextras OR mediatype:gdcextras) AND -mediatype:collection
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[texts]Game Developers Conference
March 4-8 2003 San Jose, CA
Downloads: 651
[texts]Game Develops Conference
March 20-24, 2001
Downloads: 609
[texts]Computer Game Developers' Conference Program
Conference: May 4-8, 1998
Downloads: 374
[texts]Evolve Event Program
March 22-26, 2004 San Jose, CA
Downloads: 415
[movies]2003 GDC - Keynote GDC - 03-06-2003 - John Labrie.avi
2003 GDC - Keynote GDC - 03-06-2003 - John Labrie.avi
Downloads: 24
[movies]2005-gdc-game-developers-conference-award-night-2005-03-09-tape-1

Downloads: 7
[movies]GDC Edit Reel 2

Downloads: 6
[movies]1999 GDC Logo Test Tape
Collection of variant computer-generated Game Developers Conference logos, likely to be used to head sold materials and video assets related to the 1999 Game Developers Conference.
Keywords: GDC; GDC Extras; Logos
Downloads: 349
[movies]GDC Computers and Music - Clip 001.avi
GDC Computers and Music - Clip 001.avi
Downloads: 39
[audio]GDCTAPE 126 - 1998 Computer Game Developers - Testing - Internal Vs. External Panel - 78.wav
GDCTAPE 126 - 1998 Computer Game Developers - Testing - Internal Vs. External Panel - 78.wav
Downloads: 8
[movies]IGS 2007 - Physics Games Go Indie (Matthew Wegner) - CMP Technology
A lecture from the 2007 Independent Games Summit, held at the Game Developers Conference 2007 in San Francisco, March 2007: Physics Games Go Indie (Matthew Wegner, Flashbang Studios) Wegner, who is both an indie developer and runs the physics game blog Fun-Motion, explains why real-time physics are such a big part of many innovative independent games, with demonstrations and practical tips for developers wanting to use physics to make their games stand out.
Keywords: IGS; IGS 2007; GDC; GDC 2007; GDC Lecture; Independent Games Summit; Matthew Wegner; Flashbang Studios; Indie; game physics
Downloads: 729
[movies]2004-gdc-03-25-2004-12pm-1pm-a3-chris-cross

Downloads: 6
[movies]2006-sony-gdc-presentation-camera-y-2006-03-22

Downloads: 11
[movies]2005-gdc-game-developers-conference-award-night-2005-03-09-tape-2

Downloads: 12
[audio]GDCTAPE 123 - 27-Apr 3103 10am-11am Santa Cruz - Strategic Pricing.wav
GDCTAPE 123 - 27-Apr 3103 10am-11am Santa Cruz - Strategic Pricing.wav
Downloads: 3
[audio]GDCTAPE 124 - 1998 Computer Game Developers - Designing for Online Spectating by Quam - 72.wav
GDCTAPE 124 - 1998 Computer Game Developers - Designing for Online Spectating by Quam - 72.wav
Downloads: 3
[audio]GDCTAPE 120 - 29-Apr 5205 - 1230 santa cruz - engineering software with object oriented.wav
GDCTAPE 120 - 29-Apr 5205 - 1230 santa cruz - engineering software with object oriented.wav
Downloads: 3
[audio]GDCTAPE 117 - Women in Interactive Design.wav
GDCTAPE 117 - Women in Interactive Design.wav
Downloads: 3
[audio]GDCTAPE 125 - 1998 Computer Game Developers - Selecting Content for Location Based Entertainment Centers by Snoddy - 77.wav
GDCTAPE 125 - 1998 Computer Game Developers - Selecting Content for Location Based Entertainment Centers by Snoddy - 77.wav
Downloads: 6
[movies]2001 GDC: Guidelines for Developing Successful Games (4-5pm) (03-23-2001)
2001 GDC: Guidelines for Developing Successful Games (4-5pm) (03-23-2001)
Downloads: 89
[movies]2003 GDC Pre-Warren Spector Crowd Shots
Recorded before the start of Warren Spector's game design keynote at GDC 2003, this collection of crowd shots and pans across the auditorium show the attendees, layout, and size of attendance at GDC events for 2003. The video recording is direct from Betacam SP tape, and has been left otherwise untouched as an AVI to allow for other users and editing with minimal recompression. At the end of this footage, GDC board member Mark Cerny stands working out a sound issue, which was later resolved duri...
Keywords: GDC; GDC Extras; Cerny; Spector; Crowds; Conference
Downloads: 679
[audio]GDCTAPE 066 - 29-Apr 5504 - 5p-6p - 209-210 - Gettng the Rights Right.wav
GDCTAPE 066 - 29-Apr 5504 - 5p-6p - 209-210 - Gettng the Rights Right.wav
Downloads: 2
[audio]GDCTAPE 107 - 29 Apr 5407 330pm-430pm GA Mtg Rm 1 - Apparent Inelligence.wav
GDCTAPE 107 - 29 Apr 5407 330pm-430pm GA Mtg Rm 1 - Apparent Inelligence.wav
Downloads: 2
[audio]GDCTAPE 122 - 27 Apr 3411 330pm-430pm Silicon Valley - Advanced Real-Time 3D Modeling.wav
GDCTAPE 122 - 27 Apr 3411 330pm-430pm Silicon Valley - Advanced Real-Time 3D Modeling.wav
Downloads: 2
[audio]GDCTAPE 115 - 29-Apr 5103 - 10-11am - Multimedia Theater - Licensing and Merchandising your Game.wav
GDCTAPE 115 - 29-Apr 5103 - 10-11am - Multimedia Theater - Licensing and Merchandising your Game.wav
Downloads: 2
[audio]GDCTAPE 065 - 29-Apr 5202 - 1130am-1230pm 209-210 - Representing Artificial Personalities.wav
GDCTAPE 065 - 29-Apr 5202 - 1130am-1230pm 209-210 - Representing Artificial Personalities.wav
Downloads: 3
[movies]2004 GDC: Will Wright Keynote: Triangulation (A3) (03-26-2004) (1030-1130)
2004 GDC: Will Wright Keynote: Triangulation (A3) (03-26-2004) (1030-1130)
Downloads: 180
[audio]GDCTAPE 110 - 29-Apr-1130am-1230pm Silicon Valley - Mask and Cyber Mask.wav
GDCTAPE 110 - 29-Apr-1130am-1230pm Silicon Valley - Mask and Cyber Mask.wav
Downloads: 3
[audio]GDCTAPE 116 - 29 Apr 5212 - 1130-1230 - Sunnyale - Prototypes in Design of In the 1st Degree.wav
GDCTAPE 116 - 29 Apr 5212 - 1130-1230 - Sunnyale - Prototypes in Design of In the 1st Degree.wav
Downloads: 4
[movies]Betacam Tape Flutter Removal Example - Jason Scott
Many of the GDC tapes are BetacamSP format and subject to problems involving the magnetic signal. While the audio is not quite as noticeable, the video image can show a fluttery, milky overlay to the original recording. By applying a flicker reduction filter via Virtualdub, the time cost in re-rendering the material is made up for by the increase in quality. This demonstration shows a single range of tape before and after the filtering...
Keywords: Tech Demo; Virtualdub; Flicker; Filter
Downloads: 248
[movies]2004 GDC - 03-26-2004 12p - 1pm - John Gaeta.avi
2004 GDC - 03-26-2004 12p - 1pm - John Gaeta.avi
Downloads: 13
[movies]2003 GDC - 330p-430p - Fourth Session Graphics - 03-23-2003.avi
2003 GDC - 330p-430p - Fourth Session Graphics - 03-23-2003.avi
Downloads: 12
[movies]2003 GDC - Keynote GDC - Program Tape - 03-06-2003.avi
2003 GDC - Keynote GDC - Program Tape - 03-06-2003.avi
Downloads: 17
[movies]2004 GDC - JJ3 4p 5p - 2 Channel - Aonama.avi
2004 GDC - JJ3 4p 5p - 2 Channel - Aonama.avi
Downloads: 13
[movies]2005 GDC - Will Wright SPORE Reveal - Camera Angle of Wright Only - 2005-03-11 AA16 1030a.avi
2005 GDC - Will Wright SPORE Reveal - Camera Angle of Wright Only - 2005-03-11 AA16 1030a.avi
Downloads: 14
[movies]2000 GDC - Harrison GDC PS2 Keynote.avi
2000 GDC - Harrison GDC PS2 Keynote.avi
Downloads: 15
[movies]2003 GDC - 330p-430p - Fourth Session Camera - 03-23-2003.avi
2003 GDC - 330p-430p - Fourth Session Camera - 03-23-2003.avi
Downloads: 12
[movies]2003 GDC - Friday 3pm-4pm 03-07-2003 - Dynamics for Designers - Will Wright.avi
2003 GDC - Friday 3pm-4pm 03-07-2003 - Dynamics for Designers - Will Wright.avi
Downloads: 17
[movies]2004 GDC - 03-25-2004 - A3 - 3pm-5pm - Peter Pike Sloan - Tape 2 of 2.avi
2004 GDC - 03-25-2004 - A3 - 3pm-5pm - Peter Pike Sloan - Tape 2 of 2.avi
Downloads: 12
[movies]2004 GDC - 03-24-2004 3pm-4pm 2 Channel - Iwatani and Pac-Man.avi
2004 GDC - 03-24-2004 3pm-4pm 2 Channel - Iwatani and Pac-Man.avi
Downloads: 14
[movies]2004 GDC - 03-24-2004 - 230p-330p - Kawase.avi
2004 GDC - 03-24-2004 - 230p-330p - Kawase.avi
Downloads: 14
[movies]2004 GDC - 03-25-2004 - A3 - 3pm-5pm - Peter Pike Sloan - Tape 1 of 2.avi
2004 GDC - 03-25-2004 - A3 - 3pm-5pm - Peter Pike Sloan - Tape 1 of 2.avi
Downloads: 12
[movies]2004 GDC - 03-24-2004 Sakurai 1230-130p 2-Channel.avi
2004 GDC - 03-24-2004 Sakurai 1230-130p 2-Channel.avi
Downloads: 13
[movies]2004 GDC - 03-24-2004 12p-1p rm a5-6 Eskil Steenbeeg.avi
2004 GDC - 03-24-2004 12p-1p rm a5-6 Eskil Steenbeeg.avi
Downloads: 13
[movies]2005-gdc-will-wright-spore-demonstration-audience-reaction

Downloads: 12
[audio]GDCTAPE 127 - 1998 Computer Game Developers- Holy Foley Batman by Altstatt.wav
GDCTAPE 127 - 1998 Computer Game Developers- Holy Foley Batman by Altstatt.wav
Downloads: 7
[movies]2001 GDC: Thursday Keynote: Consoles vs. PCs: Is the PC Really Dead? (March 22, 2001)

Downloads: 108
[movies]IGS 2007: 'Our Journey From Narbacular Drop To Portal' (Kim Swift, Valve)
Part of the 2007 Independent Games Summit, held at the Game Developers Conference 2007 in San Francisco, March 2007: Our Journey From Narbacular Drop To Portal (Kim Swift, Valve) In this lecture, the team which made IGF Student Showcase winner Narbacular Drop talk about the making of the innovative title, tips for student developers, how the entire team got picked up by Valve to make Portal using the Source Engine, and exactly how they've transitioned from student indie creators to continued inn...
Downloads: 1,428
[movies]2000 GDC - Vista Point - Vista Point Tape - Game Art Screen Reel.avi
2000 GDC - Vista Point - Vista Point Tape - Game Art Screen Reel.avi
Downloads: 16
[movies]2002 GDC Game Awards Camera Reel 1 03-21-2002
200 GDC Game Awards (Camera Reel 1)
Downloads: 80
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